Friday
Mar052010
Tools Programmer
Do you dream about improving your team’s production pipeline? Have you ever said “See that level over there? The artists used my new Awesomizer-widget to model it!” We are looking for a solid programmer with a deep passion for writing great off-line and MAYA tools to support our content production staff.
Responsibilities:
- Interfacing with art teams to refine and develop tools for game content creation.
- Working with the engine team to generate efficient data for new & existing runtime systems.
- Analyzing, organizing, and optimizing code.
- Evaluating and integrating 3rd party technology when required.
Qualifications:
- Bachelors Degree in Computer Science or demonstrable equivalent experience.
- Proficient in C++, with a minimum of 5 years programming experience.
- Strong software architecture skills.
- Experience with Maya plugin and mel script development.
- Experience with STL, Boost, Flex/Bison.
- Windows MFC programming experience.
- Proficiency with basic 3D linear algebra (projections, transformations, etc.)
- 3D Rendering Pipeline knowledge highly recommended.
- Self-motivated, with excellent communication and creative problem solving skills.
- Collaborative attitude and a willingness to accept and give constructive criticism.
- Ability to write clean, efficient, and maintainable code.
- Ability to estimate scheduling, and work to a deadline.
It’s an extra bonus if you have any of the following, but these are not necessarily required:
- One or more shipped titles, taken from pre-production to Gold.
- Strong background in mathematics.
- Experience with Python.
- Experience designing and implementing user interfaces.
- Networked tools experience.
- Avid and analytical gamer.
Submission Info:
If you are interested in joining our team, please send a copy of your resume to jobs@lightboxinteractive.com.

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