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Tuesday
Dec202011

Starhawk Private BETA Update: 1.1.3

Today's 1.1.3 update for the Starhawk Private BETA was deployed during the regular server maintenance at 2pm Central and contained the following changes:

  • Increased Sniper Rifle rate of fire.
  • Increased Grenade damage vs. Razorback 4x4.
  • Reduced Rift cost of Launch Pad (6 to 4).
  • Reduced Rift cost of Hawk (4 to 2).
  • Reduced Rocket Launcher blast radius.
  • Increased Homing Missile acquisition/turning speed.
  • Re-enabled Air Mines in both MP maps.
  • Fixed inconsistent Homing/Swarm lock-on behavior.
  • Fixed TDM pre-game scoring bug.
  • Fixed Beam Turret damage bug.

Reduced Rocket Launcher Blast Radius:
Our last update was intended to promote more rocket use -- and boy did it! However, it was a bit too far so we have reduced the area of effect radius. It is still larger than it was originally but it is smaller than what was included in the 1.1.1 update.

Increased Homing Missile Acquisition/Turning Speed:
While we very much want the Homing Missile to have some minimum amount of forward trajectory before it starts blending into its target tracking mode, what we had previously was too lengthy. This update sees a significant reduction in that time so that Homing Missiles start turning to track their targets more quickly.

Re-Enabled Air Mines in All MP Maps:
With the recent fix of a bug related to air-mines, we have re-enabled the Air Mine pickup in both Acid Sea and Space maps.

Fixed Inconsistent Homing/Swarm Lock-on Behavior:
The two weapon systems were not properly respecting the lock-on setting in the options screen and this was resulting in the Homing Missile starting to auto-lock and the Swarm Laser requiring a "press-n-hold" before they would start locking. Now both weapons will have the same button behavior and you can toggle it on/off in the options screen.

Fixed Beam Turret Damage Bug:
In the 1.1.1 update, there was a bug that resulted in Beam Turrets dealing *FAR* more damage than they were supposed to. This is now fixed and the damage is now back down and properly reflecting the the values we have assigned. We'll continue to track feedback from the community and make further changes to the Beam Turret damage as needed.